- In which I document the steps I took to go from the default cube to a dice in Blender.
- No, really. That’s it.
- It’s not much – well, there’s a lot of steps – but it’s honest work.
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- Plasticity’s the hot new 3D modeling app – and it sure makes a mean NURBS model;
- NURBS used to dominate computer animation, and then subdivision surfaces happened. Is it time to give them another shot?
- How do we classify the models we make? Is it worth it?
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