• Plasticity’s the hot new 3D modeling app – and it sure makes a mean NURBS model;
  • NURBS used to dominate computer animation, and then subdivision surfaces happened. Is it time to give them another shot?
  • How do we classify the models we make? Is it worth it?
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  • Windows 10’s EoL is only a couple years away. Migrate to Windows 11, or switch to an alternative?
  • A tale of interoperability: why we don’t need to worry so much about buying hardware as much as we worry about switching software.
  • Tomorrow’s work should get started just as easily as today’s. Interoperability helps to make that possible.
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