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This is Not a Tutorial: Modeling a Die With Soft Corners in Blender

Posted on 19 November 2023
by bm
  • In which I document the steps I took to go from the default cube to a dice in Blender.
  • No, really. That’s it.
  • It’s not much – well, there’s a lot of steps – but it’s honest work.
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Posted in Uncategorised | Tagged 3d modeling, blender, f2, ian mcglasham, looptools, subdivision surfaces | Syndication Links
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